Dice Rolls

Dice rolls are used anytime a task is difficult to do or will have consequences for failing to complete it. Meaning you won’t have to roll for everything you do. Want to talk to the barkeep and ask them questions, go ahead. You want to know more than they are willing to tell a stranger, time to make a roll.

Rolls are always opposing, even when there is no enemy. This is because the environment you are in has its own challenge rating. Your looking for tracks of a run away thief, well you have to comb through tall grass to find anything. This is so the GM doesn’t have to come up with target numbers for every little thing your party wants to do.

So what do you roll? You roll d6s equal to the number of the skill you are using. You can use any skill in any situation if you can make it make sense.

Understanding the Rolls

You don’t add up the dice you rolled, math is not fun. Instead you count your success and compare them to you opponent.

  • 1-2 = Fail
  • 3-4 = Medium Success
  • 5-6 = High Success

The person with the most high success wins, if there is a tie then the person with the most medium success wins. If all is tied then the person who initiated the roll wins.

If you want to play with critical fails and successes then rolling two 1s (snake eyes) is a critical failure no matter how many successes there was. Rolling two 6s is a critical success, even if they have less high successes.


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