Teamwork and Combat
This is a game that relies on players working as a team, building momentum and moving the story along. So when there is a combat encounter their is no initiative, instead it will be played out cinematically.
How this works is the GM will set the scene, detailing the terrain and the enemies that the players see. Then it will become the players turn to come up with a plan. Each round a player gets one action, any action, it could be setting up a distraction, attacking, trying to talk your way out of combat. Doing things to assist the team and don’t interact with enemies will gain you momentum dice.
Momentum dice is a communal pool of extra dice that cost no endurance to spend. It can be used at anytime, even out of combat. The pool will reset at the beginning of each session, so use them up.
Once a plan is made the team decides the order in which everyone will go. Then we start rolling. You will be rolling against the terrain and the enemies in it depending on your action and who notices it. This goes until everyone has gone or a roll against an enemy has failed, then the GM gets their turn.
The GM doesn’t have momentum, they have minions and the environment. Once their all of their NPC and Minions go or they fail a roll against a player it will return to the players, for a new plan to formulate.
Rolling Attacks
Attacks are done by rolling a skill, much like any other dice roll. The main difference is the person being attacked can choose to dodge or fight back. If the person chooses to dodge then they roll their defense dice, winning the roll avoids damage. If they fight back they must use a skill dice roll and explain how it was used to avoid the attack and hit the attacker, winning the roll will allow them to apply damage to the original attacker. Meaning it might not always be possible to fight back if it makes no sense for a skill to be used.
The attacker rolls damage if they were successful in hitting their target.
Rolling Damage is done by rolling 1d6.
- 1-2 = 1 slot of damage
- 3-4 = 2 slots of damage
- 5-6 = 3 slots of damage.
Other Use Cases
This idea of cinematic resolution could be used in other use cases that aren’t combat. Like convincing a kinds army to aid the players in battle. Or climbing a large cliff as a team. Really anytime two or more players are working together this system applies.
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